Advanced options
Checkouts must finish on a double (the bull counts as double 25). The highest checkout is 170 (T20 T20 Bull); 169, 168, 166, 165, 163, 162 and 159 are impossible in three darts. Routes shown favour treble 20 and friendly doubles; professionals adjust for their favourite double.
What The Darts Checkout Calculator Works Out
- Suggested checkout: a route to finish the score on a double in up to three darts, preferring treble 20 and the biggest doubles. A leg of 501 ends on a double, bull included as double 25, which turns the endgame into constrained arithmetic: 170 (T20 T20 Bull) is the maximum, 169, 168, 166, 165, 163, 162 and 159 are impossible in three darts, and everything from 158 down has a route.
- Notes: a reminder to re-plan after a miss. From 100 the textbook line is T20 D20; from 32 the professionals' favourite double 16 awaits, chosen across the sport because missing inside leaves 16, then 8, then 4, halving gracefully instead of busting.
- Darts in hand (advanced): after scoring with one or two darts you have fewer left, and some finishes vanish: 100 needs all three darts' worth of thinking in one visit but only two darts to hit. Set it to see what is still on with what you have left.
- Favourite double (advanced): most players have a double they trust, and the top routes bend to leave it. Choosing D16 from 100 gives T20 then S8 D16 rather than T20 D20. The listed routes mark the ones that end on your double.
- Avoid the bull (advanced): removes the bull and 25 from every route for players who would rather finish on a conventional double; 170, 167, 164 and 161 then have no three-dart finish.
- Alternative route (advanced): the next route in order, useful when the board or your form argues against the first choice. Treble 19 lines often leave a tidier double than treble 20.
- Ways to finish (advanced): how many distinct routes exist with the darts in hand (orders of the two scoring darts are counted once). Low scores have dozens of routes; 170 has exactly one.
- If the first dart drops into the single (advanced): the commonest miss is a treble that lands in the single bed. The card shows what is left and whether a finish remains with the darts still in hand. Checkout craft is mostly planning the miss: good routes leave an even number if the intended dart strays.
- Set-up shot (advanced): when no finish is on, the score to leave your favourite double (32 by default). From 61 to 70 players score to leave 32 or 40 rather than chasing maximums, and odd remainders get repaired immediately.
- Routes table (advanced): up to 40 routes with their dart counts and finishing doubles. Know your out before you throw, and make every miss leave a double you like.
